DocumentCode
1600950
Title
Detecting network intrusions via sampling: a game theoretic approach
Author
Kodialam, Murali ; Lakshman, T.V.
Author_Institution
Lucent Technol., Bell Labs., Holmdel, NJ, USA
Volume
3
fYear
2003
Firstpage
1880
Abstract
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selected network links (or router interfaces). Since sampling entails incurring network costs for real-time packet sampling and packet examination hardware, we would like to develop a network packet sampling strategy to effectively detect network intrusions while not exceeding a given total sampling budget. We consider this problem in a game theoretic framework, where the intruder picks paths (or the network ingress point if only shortest path routing is possible) to minimize chances of detection and where the network operator chooses a sampling strategy to maximize the chances of detection. We formulate the game theoretic problem, and develop sampling schemes that are optimal in this game theoretic setting.
Keywords
game theory; packet switching; sampling methods; telecommunication links; telecommunication network routing; telecommunication security; communication network; game theoretic problem; network intrusion detection; network link; packet examination hardware; real-time packet sampling; router interfaces; shortest path routing; Communication networks; Computer crime; Costs; Drugs; Game theory; Hardware; Intrusion detection; Routing; Sampling methods; Telecommunication traffic;
fLanguage
English
Publisher
ieee
Conference_Titel
INFOCOM 2003. Twenty-Second Annual Joint Conference of the IEEE Computer and Communications. IEEE Societies
ISSN
0743-166X
Print_ISBN
0-7803-7752-4
Type
conf
DOI
10.1109/INFCOM.2003.1209210
Filename
1209210
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