DocumentCode
1607248
Title
Real-time Simulation of Rain and Snow in Virtual Environment
Author
Fan, Naimei ; Zhang, Na
Author_Institution
Software Eng. Coll., Zhengzhou Univ. of Light Ind., Zhengzhou, China
fYear
2012
Firstpage
29
Lastpage
32
Abstract
Analyzing on traditional methods, this paper presents a new method for simulation of real-time rain and snow in large-scale scene. The basic idea of the method is to scheme the attributes of rain and snow, models kinematics model on particle system theory. And the rendering efficiency of particle is also optimized. The results of experimentation have proved that this method is more effective and real-time in the simulation of rain and snow.
Keywords
digital simulation; rendering (computer graphics); virtual reality; kinematics model; particle rendering efficiency; particle system theory; real-time rain simulation; real-time snow simulation; virtual environment; Acceleration; Computational modeling; Mathematical model; Rain; Real-time systems; Rendering (computer graphics); Snow; particle system; rain and snow; real-time; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Control and Electronics Engineering (ICICEE), 2012 International Conference on
Conference_Location
Xi´an
Print_ISBN
978-1-4673-1450-3
Type
conf
DOI
10.1109/ICICEE.2012.16
Filename
6322305
Link To Document