• DocumentCode
    1620965
  • Title

    Developing surfaces

  • Author

    Shinagawa, Yoshihisa ; Kawamichi, R. ; Kunii, Tosiyasu L. ; Ohwada, Shigeru

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Illinois Univ., Urbana, IL, USA
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Firstpage
    253
  • Lastpage
    260
  • Abstract
    To transform a three-dimensional object or map texture to its surface, it is necessary to introduce a coordinate system. If the surface can be cut and developed, it is easy to identify each point on the surface with the coordinate values. According to a theory in topology, any closed polygonized two-dimensional surface can be represented by a canonical development. However, no efficient algorithm to actually develop a given surface has been presented, and the theory sounds abstract. This paper proposes a method to develop an arbitrary polygonized closed surface and to establish the correspondence between each point on the surface and a point on a regular polygon. Educational software is developed using the algorithm that visualizes the coordinate system by texture mapping or by allowing a user to paint on the surface
  • Keywords
    computational geometry; courseware; data visualisation; image texture; solid modelling; topology; 3D object; closed polygonized two-dimensional surface; coordinate system; coordinate values; educational software; homology groups; regular polygon; solid modeling; surface development; texture mapping; three-dimensional object; topology; Application software; Cities and towns; Geometry; Paints; Robustness; Shape; Software algorithms; Surface texture; Topology; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling International, 2002. Proceedings
  • Conference_Location
    Banff, Alta.
  • Print_ISBN
    0-7695-1546-0
  • Type

    conf

  • DOI
    10.1109/SMI.2002.1003553
  • Filename
    1003553