• DocumentCode
    1623977
  • Title

    Balancing the 3D pipeline in the mainstream PC

  • Author

    Eggebrecht, Lewis C.

  • Author_Institution
    Multimedia PC Group, Philips Semicond., Sunnyvale, CA, USA
  • fYear
    1997
  • Firstpage
    300
  • Lastpage
    306
  • Abstract
    This paper reviews several issues related to designing a well balanced 3D PC system. Where and how the 3D pipeline is partitioned between acceleration hardware and PC processor software, can dramatically effect the cost and performance of a PC 3D implementation. Selection of bus interfaces and how they are used further influences the partitioning of the pipeline between the host CPU and the 3D hardware. Memory architecture and bandwidth, as well as the 3D quality levels desired, also must be considered to optimize the design´s efficiency
  • Keywords
    computer graphic equipment; costing; logic design; memory architecture; microcomputers; performance evaluation; system buses; 3D PC system design; 3D hardware; 3D pipeline balancing; 3D quality levels; PC processor software; acceleration hardware; bandwidth; bus interfaces; cost; host CPU; mainstream personal computer; memory architecture; performance; pipeline partitioning; Acceleration; Bandwidth; Costs; Design optimization; Geometry; Graphics; Hardware; Memory architecture; Pipelines; Software performance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wescon/97. Conference Proceedings
  • Conference_Location
    Santa Clara, CA
  • ISSN
    1095-791X
  • Print_ISBN
    0-7803-4303-4
  • Type

    conf

  • DOI
    10.1109/WESCON.1997.632352
  • Filename
    632352