DocumentCode :
1631457
Title :
Multi-player game approach to scheduling problems
Author :
Oon, Wee-Chong ; Lim, Andrew
Author_Institution :
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear :
2002
fDate :
6/24/1905 12:00:00 AM
Firstpage :
181
Lastpage :
185
Abstract :
Scheduling problems involve the allocation of limited resources to competing consumers. In real-life scheduling problems, these consumers often have their own dissimilar objective functions. As current techniques aim to maximize some weighted sum performance metric, these dissimilar objectives are not properly taken into account. Ideally, such problems should be solved by having all parties negotiate for the resources in a fair manner, with an impartial arbiter to oversee proceedings. This paper investigates an approach that simulates this "negotiation table" method of scheduling by modeling the problem into a multi-player collaborative cum competitive game
Keywords :
processor scheduling; resource allocation; dissimilar objectives; impartial arbiter; multiplayer collaborative cum competitive game; multiplayer game approach; real-life scheduling; resources allocation; scheduling problems; weighted sum performance metric; Collaboration; Collaborative work; Computer science; Measurement; Processor scheduling; Resource management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel Architectures, Algorithms and Networks, 2002. I-SPAN '02. Proceedings. International Symposium on
Conference_Location :
Makati City, Metro Manila
ISSN :
1087-4089
Print_ISBN :
0-7695-1579-7
Type :
conf
DOI :
10.1109/ISPAN.2002.1004283
Filename :
1004283
Link To Document :
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