DocumentCode
1642010
Title
RAMP: A rule-based agent for Ms. Pac-Man
Author
Fitzgerald, Alan ; Congdon, Clare Bates
Author_Institution
Dept. of Comput. Sci., Univ. of Southern Maine, Portland, ME
fYear
2009
Firstpage
2646
Lastpage
2653
Abstract
RAMP is a rule-based agent for playing Ms. Pac-Man according to the rules stipulated in the 2008 World Congress on Computational Intelligence Ms. Pac-Man Competition. During the competition, our highest score was 15,970, outscoring the eleven other entrants in the competition. In runs reported here, RAMP achieves an average score over 10,000 and a high score of 18,560 across 100 runs; the highest score RAMP has achieved to date is 19,000. These are scores that are better than typical human novice players, including the paper authors themselves. The system was designed to have an evolutionary component, however, this was not developed in time for the competition, which instead used hand-coded rules. We have found the process of tuning the rule sets and accompanying parameters to be a time consuming and inexact process that is expected to benefit from an evolutionary computation approach. This paper describes our initial implementation as well as our progress towards adding an evolutionary computation component to enable the agent learn to play the game.
Keywords
computer games; evolutionary computation; learning (artificial intelligence); software agents; Ms Pac-Man; artificial agent learning; evolutionary computation; hand-coded rule; rule-based agent; Computational intelligence; Computer science; Decision making; Evolutionary computation; Feature extraction; Game theory; Humans; USA Councils; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2009. CEC '09. IEEE Congress on
Conference_Location
Trondheim
Print_ISBN
978-1-4244-2958-5
Electronic_ISBN
978-1-4244-2959-2
Type
conf
DOI
10.1109/CEC.2009.4983274
Filename
4983274
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