DocumentCode
1662213
Title
Evolution of 3D games on mobile phones
Author
Chehimi, Fadi ; Coulton, Paul ; Edwards, Reuben
Author_Institution
Dept. of Commun. Syst., Lancaster Univ., UK
fYear
2005
Firstpage
173
Lastpage
179
Abstract
While there is no doubt that there will be an increasing trend towards 3D games on mobile devices the resource constraints of the devices themselves and the highly variable nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones that will enable more sophisticated games to be developed. As part of this process we benchmark some of the latest and most prevalent software and devices to ascertain both the quality of the graphics produced and the effects on the battery life. Whilst we are certain that 3D games play an important future in the success of future mobile services the current baseline for development is highly variable and presents difficulties for games programmers both in development and wide scale distribution.
Keywords
computer games; computer graphics; mobile computing; mobile handsets; 3D games; computer graphics; game programmers; mobile computing; mobile phone; Bandwidth; Batteries; Europe; Graphics; Hardware; Manufacturing; Mobile handsets; Programming profession; Rendering (computer graphics); Software quality;
fLanguage
English
Publisher
ieee
Conference_Titel
Mobile Business, 2005. ICMB 2005. International Conference on
Print_ISBN
0-7695-2367-6
Type
conf
DOI
10.1109/ICMB.2005.39
Filename
1493605
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