• DocumentCode
    167475
  • Title

    Walkthrough applications based on portal

  • Author

    Yuting Yang ; Yunze Wang

  • Author_Institution
    Inf. Sci. & Technol. Dept., Yunnan Univ., Lijiang, China
  • fYear
    2014
  • fDate
    8-9 May 2014
  • Firstpage
    277
  • Lastpage
    283
  • Abstract
    Portal as one of the visibility determination methods is widely used for large scale indoor scene. With the deepening research, we find that portal can do more works than we thought, including simulating mirror, connecting cells and dividing cells more simply. In this paper, first, we give the basic conception of portal, analyze the status and development trend of it, and divide portal into two categories: conventional portal and arbitrary portal. Conventional portal is a planar portal, defined on cell boundaries and used to form a CPG graph connecting the cells of the subdivision. Arbitrary portal is non-planar portal, can be any arbitrary surface, so it may exist anywhere within a cell or outside the indoor scene and connect to any space with an adjacent cell. Then, we describe the detail development of each type, comparing their difference and the different methods about portal. Finally, we point out some key research issues that need to be studied in the future.
  • Keywords
    computer graphics; portals; virtual reality; CPG graph; arbitrary portal; cell boundaries; cells connection; cells division; conventional portal; large scale indoor scene; mirror simulation; visibility determination methods; walkthrough applications; Optimization; Portals; Rendering (computer graphics); Visibility determination; arbitrary portal; conventional portal; interactive rendering; walkthrough applications;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Computer and Applications, 2014 IEEE Workshop on
  • Conference_Location
    Ottawa, ON
  • Type

    conf

  • DOI
    10.1109/IWECA.2014.6845610
  • Filename
    6845610