DocumentCode
167488
Title
Rendering realistic scenes based on ray tracing
Author
He Rui ; Qian Wen hua ; Yang Xiao yu
Author_Institution
Univ. of Hong Kong, Hong Kong, China
fYear
2014
fDate
8-9 May 2014
Firstpage
310
Lastpage
313
Abstract
Ray tracing is an important theory in the area of computer graphics for producing photo realistic image. This paper implemented a classical ray tracer which is capable to render most geometric elements. This ray will be adopted tracer to render scenes from BART and produced animations respectively. We then designed a new scene on 3ds max 2014 and output its OBJ format, according to which, our ray tracer produced its corresponding animation, further demonstrating its performance in rendering any given scene represented in proper data format. We also produced some cartoon style images by our ray tracer and compared their quality with the first CG made film, toy story, rendered by Pixar´s Render-Man. Finally, a path tracing method and photon mapping method into our ray tracer are applied to simulate caustic effects. The comparison and analysis of these two methods are given in the end.
Keywords
computer animation; ray tracing; rendering (computer graphics); OBJ format; animations; cartoon style images; computer graphics; geometric elements; path tracing method; photo realistic image production; photon mapping method; ray tracing; rendering; Acceleration; Computational modeling; Computers; Electronic publishing; Geometry; Information services; Lighting; Computer graphics; Global illumination; Ray-tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Electronics, Computer and Applications, 2014 IEEE Workshop on
Conference_Location
Ottawa, ON
Type
conf
DOI
10.1109/IWECA.2014.6845618
Filename
6845618
Link To Document