• DocumentCode
    167488
  • Title

    Rendering realistic scenes based on ray tracing

  • Author

    He Rui ; Qian Wen hua ; Yang Xiao yu

  • Author_Institution
    Univ. of Hong Kong, Hong Kong, China
  • fYear
    2014
  • fDate
    8-9 May 2014
  • Firstpage
    310
  • Lastpage
    313
  • Abstract
    Ray tracing is an important theory in the area of computer graphics for producing photo realistic image. This paper implemented a classical ray tracer which is capable to render most geometric elements. This ray will be adopted tracer to render scenes from BART and produced animations respectively. We then designed a new scene on 3ds max 2014 and output its OBJ format, according to which, our ray tracer produced its corresponding animation, further demonstrating its performance in rendering any given scene represented in proper data format. We also produced some cartoon style images by our ray tracer and compared their quality with the first CG made film, toy story, rendered by Pixar´s Render-Man. Finally, a path tracing method and photon mapping method into our ray tracer are applied to simulate caustic effects. The comparison and analysis of these two methods are given in the end.
  • Keywords
    computer animation; ray tracing; rendering (computer graphics); OBJ format; animations; cartoon style images; computer graphics; geometric elements; path tracing method; photo realistic image production; photon mapping method; ray tracing; rendering; Acceleration; Computational modeling; Computers; Electronic publishing; Geometry; Information services; Lighting; Computer graphics; Global illumination; Ray-tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Computer and Applications, 2014 IEEE Workshop on
  • Conference_Location
    Ottawa, ON
  • Type

    conf

  • DOI
    10.1109/IWECA.2014.6845618
  • Filename
    6845618