DocumentCode
1676341
Title
Foveated texture mapping with JPEG2000 compression
Author
Henry, Timothy M. ; Ravikumar, Bala
Author_Institution
Dept. of Comput. Sci., Rhode Island Univ., Kingston, RI, USA
Volume
3
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
832
Abstract
A current technique to control the rendering speed in interactive virtual worlds is the representation of object geometry using a hierarchical level of detail. Missing features can be supplied through the use of texture maps, but the reduced rendering time is bought at a trade-off in the amount of memory required to store the texture images. Compressed texturing techniques (e.g. S3TC, FTX1, VQ) offer some relief, but at a cost to image quality and detail. This paper proposes a solution using texture images compressed with JPEG2000. The foveated JPEG2000 texture mapping method (fJ2k) decompresses codestreams to resolutions that vary based on current rendering performance and position of the requested texture image in the field of view. The final result is a foveated viewport rendered at interactive frame rates using significantly less memory than current methods
Keywords
data compression; image coding; image resolution; image texture; rendering (computer graphics); JPEG2000 compression; codestreams; fJ2k; field of view; foveated texture mapping; foveated viewport; interactive virtual worlds; missing features; object geometry; rendering speed; rendering time; representation; resolutions; texture images; Computational geometry; Computer science; Costs; Image coding; Image quality; Image resolution; Pixel; Rendering (computer graphics); Surface texture; Transform coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2001. Proceedings. 2001 International Conference on
Conference_Location
Thessaloniki
Print_ISBN
0-7803-6725-1
Type
conf
DOI
10.1109/ICIP.2001.958249
Filename
958249
Link To Document