• DocumentCode
    1676341
  • Title

    Foveated texture mapping with JPEG2000 compression

  • Author

    Henry, Timothy M. ; Ravikumar, Bala

  • Author_Institution
    Dept. of Comput. Sci., Rhode Island Univ., Kingston, RI, USA
  • Volume
    3
  • fYear
    2001
  • fDate
    6/23/1905 12:00:00 AM
  • Firstpage
    832
  • Abstract
    A current technique to control the rendering speed in interactive virtual worlds is the representation of object geometry using a hierarchical level of detail. Missing features can be supplied through the use of texture maps, but the reduced rendering time is bought at a trade-off in the amount of memory required to store the texture images. Compressed texturing techniques (e.g. S3TC, FTX1, VQ) offer some relief, but at a cost to image quality and detail. This paper proposes a solution using texture images compressed with JPEG2000. The foveated JPEG2000 texture mapping method (fJ2k) decompresses codestreams to resolutions that vary based on current rendering performance and position of the requested texture image in the field of view. The final result is a foveated viewport rendered at interactive frame rates using significantly less memory than current methods
  • Keywords
    data compression; image coding; image resolution; image texture; rendering (computer graphics); JPEG2000 compression; codestreams; fJ2k; field of view; foveated texture mapping; foveated viewport; interactive virtual worlds; missing features; object geometry; rendering speed; rendering time; representation; resolutions; texture images; Computational geometry; Computer science; Costs; Image coding; Image quality; Image resolution; Pixel; Rendering (computer graphics); Surface texture; Transform coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2001. Proceedings. 2001 International Conference on
  • Conference_Location
    Thessaloniki
  • Print_ISBN
    0-7803-6725-1
  • Type

    conf

  • DOI
    10.1109/ICIP.2001.958249
  • Filename
    958249