DocumentCode
1684167
Title
A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan
Author
Yamakami, Toshihiko
Author_Institution
CTO Office, ACCESS Nakase, Chiba, Japan
fYear
2011
Firstpage
168
Lastpage
172
Abstract
Since the wide adoption of Open Social by SNS providers between late 2009 and middle 2010, the mobile business in Japan has quickly turned into the direction of item purchasing. This revenue-generating engine is so powerful that it has changed the landscape of mobile business and the game business in Japan. In less than 2 years, the market involving the item purchasing of mobile social games quickly reached the level of a billion US dollars. This gold-rush has facilitated the rapid evolution of mobile social games as massive numbers of users have gained and incorporated their collective mobile social experience. This has also leveraged the evolution of the architecture of mobile social games. The author proposes a three-stage evolutionary view of the architecture of mobile social games and presents its implications for mobile business engineering.
Keywords
computer games; mobile computing; purchasing; social networking (online); 3-stage transition model; Japan; OpenSocial; SNS providers; mobile business engineering; mobile social game architecture; revenue-generating engine; social network service providers; three-stage evolutionary architecture; Business; Computer architecture; Ecosystems; Engines; Games; Mobile communication; Web services; evolution of architecture; mobile games; social games;
fLanguage
English
Publisher
ieee
Conference_Titel
Network-Based Information Systems (NBiS), 2011 14th International Conference on
Conference_Location
Tirana
ISSN
2157-0418
Print_ISBN
978-1-4577-0789-6
Electronic_ISBN
2157-0418
Type
conf
DOI
10.1109/NBiS.2011.34
Filename
6041918
Link To Document