• DocumentCode
    1684167
  • Title

    A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    CTO Office, ACCESS Nakase, Chiba, Japan
  • fYear
    2011
  • Firstpage
    168
  • Lastpage
    172
  • Abstract
    Since the wide adoption of Open Social by SNS providers between late 2009 and middle 2010, the mobile business in Japan has quickly turned into the direction of item purchasing. This revenue-generating engine is so powerful that it has changed the landscape of mobile business and the game business in Japan. In less than 2 years, the market involving the item purchasing of mobile social games quickly reached the level of a billion US dollars. This gold-rush has facilitated the rapid evolution of mobile social games as massive numbers of users have gained and incorporated their collective mobile social experience. This has also leveraged the evolution of the architecture of mobile social games. The author proposes a three-stage evolutionary view of the architecture of mobile social games and presents its implications for mobile business engineering.
  • Keywords
    computer games; mobile computing; purchasing; social networking (online); 3-stage transition model; Japan; OpenSocial; SNS providers; mobile business engineering; mobile social game architecture; revenue-generating engine; social network service providers; three-stage evolutionary architecture; Business; Computer architecture; Ecosystems; Engines; Games; Mobile communication; Web services; evolution of architecture; mobile games; social games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network-Based Information Systems (NBiS), 2011 14th International Conference on
  • Conference_Location
    Tirana
  • ISSN
    2157-0418
  • Print_ISBN
    978-1-4577-0789-6
  • Electronic_ISBN
    2157-0418
  • Type

    conf

  • DOI
    10.1109/NBiS.2011.34
  • Filename
    6041918