DocumentCode
1707296
Title
STRIVE: Stress Resilience in Virtual Environments
Author
Buckwalter, J. Galen ; Rizzo, Albert ; John, Bruce ; Newman, Brad ; Williams, Josh ; Parsons, Thomas
Author_Institution
Inst. for Creative Technol., Univ. of Southern California, Marina del Rey, CA, USA
fYear
2012
Firstpage
173
Lastpage
174
Abstract
The Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member´s threshold for the stress of combat.
Keywords
computer based training; military computing; virtual reality; STRIVE; challenging combat contexts; combat simulations; coping competence; cortisol response; experiential learning approach; multiepisode narrative experience; neuroendocrine response; stress inoculation training; stress resilience in virtual environments; virtual characters; Educational institutions; Games; Medical treatment; Resilience; Stress; Training; Virtual reality; Virtual Reality; allostatic load; psychoeducation; resilience; stress inoculation training; virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Short Papers and Posters (VRW), 2012 IEEE
Conference_Location
Costa Mesa, CA
ISSN
1087-8270
Print_ISBN
978-1-4673-1247-9
Type
conf
DOI
10.1109/VR.2012.6180936
Filename
6180936
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