DocumentCode :
1717696
Title :
Computer graphics for Jurassic Park
Author :
Enderton, E.
fYear :
1994
Firstpage :
456
Lastpage :
457
Abstract :
The creation of organic, visually rich computer animation requires large amounts of information. Digital artists specify this information in the modeling, animation, rendering, and compositing stages. These stages are briefly described. Techniques used for the computer-animated dinosaur animations in Jurassic Park are listed.<>
Keywords :
computer animation; entertainment; Jurassic Park; animation; compositing; computer animation; computer graphics; digital artists; dinosaur animations; rendering; Cameras; Computer graphics; Dinosaurs; Facial animation; Joints; Layout; Motion pictures; Rendering (computer graphics); Shape control; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Compcon Spring '94, Digest of Papers.
Conference_Location :
San Francisco, CA, USA
Print_ISBN :
0-8186-5380-9
Type :
conf
DOI :
10.1109/CMPCON.1994.282884
Filename :
282884
Link To Document :
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