• DocumentCode
    1735658
  • Title

    Fast global motion estimation for sprite generation

  • Author

    Cheung, Hoi-Kok ; Siu, Wan-chi

  • Author_Institution
    Dept. of Electron. & Inf. Eng., Hong Kong Polytech., Kowloon, China
  • Volume
    3
  • fYear
    2002
  • fDate
    6/24/1905 12:00:00 AM
  • Abstract
    In this paper, an efficient and fast global motion estimation method is proposed. This method is a generic one that can accommodate various global motion models, ranging from a simple translation model to an eight parameters perspective model. At the first stage, a simple filter is implemented to classify different parts of the frames. Since pixels from homogeneous regions and highly textured regions do not contribute much in global motion estimation, it is proposed that they-be excluded from processing. The remained pixels are fed into a three-level hierarchical motion estimation system and a dynamic sprite is eventually generated. From the experimental results, we can conclude that the proposed global motion estimation system manages to speed up the processing time for sprite generation while maintaining quality in the reconstructed frames.
  • Keywords
    data compression; image reconstruction; motion compensation; motion estimation; video coding; eight parameters perspective model; global motion estimation; processing time; quality; reconstructed frames; sprite generation; three-level hierarchical motion estimation system; translation model; Application software; Cameras; Data mining; Filters; Image coding; Motion compensation; Motion estimation; Sprites (computer); Transform coding; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2002. ISCAS 2002. IEEE International Symposium on
  • Print_ISBN
    0-7803-7448-7
  • Type

    conf

  • DOI
    10.1109/ISCAS.2002.1010145
  • Filename
    1010145