DocumentCode
1735658
Title
Fast global motion estimation for sprite generation
Author
Cheung, Hoi-Kok ; Siu, Wan-chi
Author_Institution
Dept. of Electron. & Inf. Eng., Hong Kong Polytech., Kowloon, China
Volume
3
fYear
2002
fDate
6/24/1905 12:00:00 AM
Abstract
In this paper, an efficient and fast global motion estimation method is proposed. This method is a generic one that can accommodate various global motion models, ranging from a simple translation model to an eight parameters perspective model. At the first stage, a simple filter is implemented to classify different parts of the frames. Since pixels from homogeneous regions and highly textured regions do not contribute much in global motion estimation, it is proposed that they-be excluded from processing. The remained pixels are fed into a three-level hierarchical motion estimation system and a dynamic sprite is eventually generated. From the experimental results, we can conclude that the proposed global motion estimation system manages to speed up the processing time for sprite generation while maintaining quality in the reconstructed frames.
Keywords
data compression; image reconstruction; motion compensation; motion estimation; video coding; eight parameters perspective model; global motion estimation; processing time; quality; reconstructed frames; sprite generation; three-level hierarchical motion estimation system; translation model; Application software; Cameras; Data mining; Filters; Image coding; Motion compensation; Motion estimation; Sprites (computer); Transform coding; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 2002. ISCAS 2002. IEEE International Symposium on
Print_ISBN
0-7803-7448-7
Type
conf
DOI
10.1109/ISCAS.2002.1010145
Filename
1010145
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