• DocumentCode
    1744490
  • Title

    Cheat-proof playout for centralized and distributed online games

  • Author

    Baughman, Nathaniel E. ; Levine, Brian Neil

  • Author_Institution
    Dept. of Comput. Sci., Massachusetts Univ., Amherst, MA, USA
  • Volume
    1
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    104
  • Abstract
    We explore exploits possible for cheating in real-time, multiplayer games for both client-server and distributed, serverless architectures. We offer the first formalization of cheating in online games and propose an initial set of strong solutions. We propose a protocol that has provable anti-cheating guarantees, but suffers a performance penalty. We then develop an extended version of this protocol, called asynchronous synchronization, which avoids the penalty, is serverless, offers provable anti-cheating guarantees, is robust in the face of packet loss, and provides for significantly increased communication performance. This technique is applicable to common game features as well as clustering and cell-based techniques for massively multiplayer games. Our performance claims are backed by analysis using a simulation based on real game traces
  • Keywords
    client-server systems; game theory; games of skill; online operation; packet switching; protocols; synchronisation; asynchronous synchronization; cell-based techniques; centralized online games; cheat-proof playout; cheating; client-server architecture; clustering techniques; communication performance; distributed online games; distributed serverless architecture; packet loss; performance; performance penalty; protocol; provable anti-cheating guarantees; real game traces; real-time multiplayer games; simulation; Analytical models; Communication system control; Computer architecture; Computer science; Information security; Performance analysis; Performance loss; Protocols; Robustness; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    INFOCOM 2001. Twentieth Annual Joint Conference of the IEEE Computer and Communications Societies. Proceedings. IEEE
  • Conference_Location
    Anchorage, AK
  • ISSN
    0743-166X
  • Print_ISBN
    0-7803-7016-3
  • Type

    conf

  • DOI
    10.1109/INFCOM.2001.916692
  • Filename
    916692