DocumentCode
1751273
Title
Multiresolution texture for photorealistic rendering
Author
Mayer, Heinz ; Leberl, Franz ; Bornik, Alexander ; Bauer, Joachim ; Karner, Konrad
Author_Institution
Inst. for Comput. Graphics & Vision, Graz Univ. of Technol., Austria
fYear
2001
fDate
2001
Firstpage
109
Lastpage
116
Abstract
This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis
Keywords
computational geometry; hidden feature removal; image registration; image resolution; image sequences; image texture; realistic images; solid modelling; 3D object; geometric modeling; image registration; image sequence; image-based modeling approach; multiresolution texture; occlusions; photorealistic rendering; resolution adjustment; texture maps; weighting function; Cities and towns; Computer graphics; Computer vision; Geometry; Image reconstruction; Layout; Rendering (computer graphics); Solid modeling; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Spring Conference on, 2001.
Conference_Location
Budmerice
Print_ISBN
0-7695-1215-1
Type
conf
DOI
10.1109/SCCG.2001.945345
Filename
945345
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