• DocumentCode
    1753566
  • Title

    A study of bilateral settlement game for differentiated qualitative services networks

  • Author

    Chien, Ying-Ren ; Chen, Chien-Sheng ; Liu, Wen-Hsiung

  • Author_Institution
    Integrated Syst. Lab., NTU, Taipei, Taiwan
  • fYear
    2011
  • fDate
    13-16 Feb. 2011
  • Firstpage
    824
  • Lastpage
    828
  • Abstract
    For providing end-to-end differentiated service, networks service providers need to interconnect with other service provider and hence such interconnection brings settle problems. Based on the differentiated service network architecture, the new challenges of the settlement problem are how to model the user´s demand function and how to allocate the bandwidth resources between inter-domain and intra-domain users. The bandwidth allocation problem becomes more complicated. This paper formulates the settlement problem as a multi-stage game with incomplete information and develops a two-stage solution. In the first stage, we obtain the capacity of Internet bandwidth and the expected total profit by using sequential quadratic programming (SQP) method. In the second stage, continuing the statement regards as the adjustment method of settlement rate. According to the non-linearity and non-convexity of the objective function, we observe there are many Nash equilibrium points in the system. Therefore, the solution to the problem is not unique. Numerical analysis shows that ISP will judge the marginal profit from users and the other interconnected service provider to determine the bandwidth allocation.
  • Keywords
    DiffServ networks; Internet; bandwidth allocation; game theory; numerical analysis; quadratic programming; resource allocation; Internet bandwidth capacity; Internet service provider; Nash equilibrium; bandwidth resources allocation; bilateral settlement game; demand function; differentiated qualitative services network; interdomain user; intradomain user; numerical analysis; sequential quadratic programming method; Artificial neural networks; Gold; Random access memory; Differentiated Services (HiiffServ); Game theory; quality of service (QoS); sequential quadratic programming (SQP);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology (ICACT), 2011 13th International Conference on
  • Conference_Location
    Seoul
  • ISSN
    1738-9445
  • Print_ISBN
    978-1-4244-8830-8
  • Type

    conf

  • Filename
    5745937