• DocumentCode
    1754259
  • Title

    Hypercontextualizing a game workshop in Tanzania

  • Author

    Sedano, Carolina Islas ; Duveskog, Marcus ; Sutinen, Erkki

  • Author_Institution
    Sch. of Comput., Univ. of Eastern Finland, Joensuu, Finland
  • fYear
    2010
  • fDate
    19-21 May 2010
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    Despite wide literature on ICT in education, inclusion and development, most empirical interventions focus on the technology as a starting point of their interventions, e.g. individuals must learn to use the computer. Only later they localize the digital tool and reflect upon how this technology can be useful for the individuals in their own environment. Instead, our approach focuses first on understanding of the individual performing a particular activity in a specific context. Later, experts in collaboration with the individuals of the study develop a tool to facilitate the activity under analysis in the specific context. Hypercontextualized Game (HCG) is a concept that we have used for creating games strongly interwoven with the environment in which they are produced and played. As context we refer to the relevant elements that influence a specific activity at the moment it is performed. Hypercontextualized highlights three aspects of context (environmental, intersubjective and subjective) that are time bound in the activity under study. The concept of HCG has been successfully employed in several game applications and now it was used as a guideline for a game workshop. The game workshop “Working for my Dreams” was designed for the Ukombozi Primary School in Tanzania and considers the three different context aspects during the entire game workshop activity. The workshop aimed to promote a learning experience across subject areas while constructing a meaningful OLPC application on-site.
  • Keywords
    computer aided instruction; computer games; ICT; OLPC application; Tanzania; digital tool; education; game applications; game workshop; hypercontextualized game; learning experience; Acquired immune deficiency syndrome; Conferences; Context; Educational institutions; Games; Human immunodeficiency virus; OLPC; context; dreams; game workshop; games; stories;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    IST-Africa, 2010
  • Conference_Location
    Durban
  • Print_ISBN
    978-1-905824-15-1
  • Type

    conf

  • Filename
    5753000