• DocumentCode
    1756536
  • Title

    Reflective and Refractive Objects for Mixed Reality

  • Author

    Knecht, M. ; Traxler, C. ; Winklhofer, C. ; Wimmer, Manuel

  • Author_Institution
    Vienna Univ. of Technol., Vienna, Austria
  • Volume
    19
  • Issue
    4
  • fYear
    2013
  • fDate
    41365
  • Firstpage
    576
  • Lastpage
    582
  • Abstract
    In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.
  • Keywords
    brightness; lighting; rendering (computer graphics); virtual reality; DIR; IR; MR; VPL; caustic effects; caustics; differential instant radiosity framework; high-frequency lighting effects; incident rays; instant-radiosity methods; light interaction; mixed-reality applications; real-time constraints; reflective objects; refractive objects; rendering method; virtual point lights; Cameras; Equations; Image color analysis; Lighting; Rendering (computer graphics); Streaming media; Virtual reality; Mixed reality; caustics.; reflections; refractions; Algorithms; Computer Graphics; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Photometry; Refractometry; Reproducibility of Results; Sensitivity and Specificity; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2013.39
  • Filename
    6479184