DocumentCode
1756762
Title
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences
Author
Robb, Andrew ; Kopper, Regis ; Ambani, R. ; Qayyum, F. ; Lind, D. ; Li-Ming Su ; Lok, Benjamin
Volume
19
Issue
4
fYear
2013
fDate
41365
Firstpage
662
Lastpage
670
Abstract
Stressful interpersonal experiences can be difficult to prepare for. Virtual humans may be leveraged to allow learners to safely gain exposure to stressful interpersonal experiences. In this paper we present a between-subjects study exploring how the presence of a virtual human affected learners while practicing a stressful interpersonal experience. Twenty-six fourth-year medical students practiced performing a prostate exam on a prostate exam simulator. Participants in the experimental condition examined a simulator augmented with a virtual human. Other participants examined a standard unaugmented simulator. Participants reactions were assessed using self-reported, behavioral, and physiological metrics. Participants who examined the virtual human experienced significantly more stress, measured via skin conductance. Participants stress was correlated with previous experience performing real prostate exams; participants who had performed more real prostate exams were more likely to experience stress while examining the virtual human. Participants who examined the virtual human showed signs of greater engagement; non-stressed participants performed better prostate exams while stressed participants treated the virtual human more realistically. Results indicated that stress evoked by virtual humans is linked to similar previous real-world stressful experiences, implying that learners real-world experience must be taken into account when using virtual humans to prepare them for stressful interpersonal experiences.
Keywords
augmented reality; physiology; psychology; augmented simulator; behavioral metric; learner; physiological metric; prostate exam simulator; self-reported metric; skin conductance; stressful interpersonal experience; virtual human; Educational institutions; Interviews; Measurement; Prostate cancer; Standards; Stress; Training; Virtual/digital characters; mixed reality; training; user studies.; Adaptation, Psychological; Adult; Computer Graphics; Computer Simulation; Computer-Assisted Instruction; Digital Rectal Examination; Female; Humans; Imaging, Three-Dimensional; Male; Models, Biological; Stress, Psychological; Students, Medical; User-Computer Interface; Virtual Reality Exposure Therapy;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2013.35
Filename
6479207
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