DocumentCode :
1756814
Title :
Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments
Author :
Bekele, E. ; Zhi Zheng ; Swanson, Amy ; Crittendon, J. ; Warren, Zachary ; Sarkar, Niladri
Author_Institution :
EECS Dept., Vanderbilt Univ., Nashville, TN, USA
Volume :
19
Issue :
4
fYear :
2013
fDate :
41365
Firstpage :
711
Lastpage :
720
Abstract :
Autism Spectrum Disorders (ASD) are characterized by atypical patterns of behaviors and impairments in social communication. Among the fundamental social impairments in the ASD population are challenges in appropriately recognizing and responding to facial expressions. Traditional intervention approaches often require intensive support and well-trained therapists to address core deficits, with many with ASD having tremendous difficulty accessing such care due to lack of available trained therapists as well as intervention costs. As a result, emerging technology such as virtual reality (VR) has the potential to offer useful technology-enabled intervention systems. In this paper, an innovative VR-based facial emotional expression presentation system was developed that allows monitoring of eye gaze and physiological signals related to emotion identification to explore new efficient therapeutic paradigms. A usability study of this new system involving ten adolescents with ASD and ten typically developing adolescents as a control group was performed. The eye tracking and physiological data were analyzed to determine intragroup and intergroup variations of gaze and physiological patterns. Performance data, eye tracking indices and physiological features indicated that there were differences in the way adolescents with ASD process and recognize emotional faces compared to their typically developing peers. These results will be used in the future for an online adaptive VR-based multimodal social interaction system to improve emotion recognition abilities of individuals with ASD.
Keywords :
emotion recognition; handicapped aids; interactive systems; patient treatment; virtual reality; ASD; adolescents; autism spectrum disorders; core deficits; emotion recognition abilities; eye gaze; eye tracking indices; innovative VR-based facial emotional expression presentation system; intergroup gaze variations; intragroup gaze variations; online adaptive VR-based multimodal social interaction system; physiological data; physiological signals; social communication; technology-enabled intervention systems; therapeutic paradigms; trained therapists; virtual reality environments; Animation; Autism; Biomedical monitoring; Emotion recognition; Monitoring; Physiology; Variable speed drives; 3D Interaction; multimodal interaction; psychology; usability; vr-based response systems.; Adolescent; Autistic Disorder; Computer Graphics; Diagnosis, Computer-Assisted; Facial Expression; Female; Humans; Imaging, Three-Dimensional; Male; User-Computer Interface; Visual Perception;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2013.42
Filename :
6479212
Link To Document :
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