• DocumentCode
    176563
  • Title

    Search strategy research and analysis for surakarta chess game

  • Author

    Chang Liu ; Jiaxin Wang ; Yunpeng Zhang

  • Author_Institution
    Sch. of Comput. & Commun. Eng., Univ. of Sci. & Technol., Beijing, China
  • fYear
    2014
  • fDate
    May 31 2014-June 2 2014
  • Firstpage
    3362
  • Lastpage
    3366
  • Abstract
    As one of the most important part of Computer Game, the search algorithm is the key to every chess game. This paper formulates a new search strategy based on the basic algorithm. It briefly introduces the theory and technique of hybrid search strategy and the dynamic control of the depth of the search strategy. Efforts are also made to establish a kind of search depth which is not limited to integers. Experiments are conducted to have tested and evaluated the above strategies. They have been successfully used in Surakarta game program, which have helped us win the champion in the 2013 National Undergraduate Computer Game Competition.
  • Keywords
    computer games; search problems; 2013 National Undergraduate Computer Game Competition; Surakarta chess game; Surakarta game program; hybrid search strategy; search algorithm; search strategy analysis; search strategy depth dynamic control; search strategy research; Conferences; Decision support systems; Dynamically Controlled; Hybrid Search; Search Depth; Surakarta Chess Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (2014 CCDC), The 26th Chinese
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4799-3707-3
  • Type

    conf

  • DOI
    10.1109/CCDC.2014.6852756
  • Filename
    6852756