DocumentCode
176563
Title
Search strategy research and analysis for surakarta chess game
Author
Chang Liu ; Jiaxin Wang ; Yunpeng Zhang
Author_Institution
Sch. of Comput. & Commun. Eng., Univ. of Sci. & Technol., Beijing, China
fYear
2014
fDate
May 31 2014-June 2 2014
Firstpage
3362
Lastpage
3366
Abstract
As one of the most important part of Computer Game, the search algorithm is the key to every chess game. This paper formulates a new search strategy based on the basic algorithm. It briefly introduces the theory and technique of hybrid search strategy and the dynamic control of the depth of the search strategy. Efforts are also made to establish a kind of search depth which is not limited to integers. Experiments are conducted to have tested and evaluated the above strategies. They have been successfully used in Surakarta game program, which have helped us win the champion in the 2013 National Undergraduate Computer Game Competition.
Keywords
computer games; search problems; 2013 National Undergraduate Computer Game Competition; Surakarta chess game; Surakarta game program; hybrid search strategy; search algorithm; search strategy analysis; search strategy depth dynamic control; search strategy research; Conferences; Decision support systems; Dynamically Controlled; Hybrid Search; Search Depth; Surakarta Chess Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (2014 CCDC), The 26th Chinese
Conference_Location
Changsha
Print_ISBN
978-1-4799-3707-3
Type
conf
DOI
10.1109/CCDC.2014.6852756
Filename
6852756
Link To Document