• DocumentCode
    176565
  • Title

    Application and design of computer games system in connect6

  • Author

    Tao Jun

  • Author_Institution
    Sch. of Math. & Comput. Sci., Jianghan Univ., Wuhan, China
  • fYear
    2014
  • fDate
    May 31 2014-June 2 2014
  • Firstpage
    3367
  • Lastpage
    3370
  • Abstract
    This paper introduces the present development and situation of computer games, especially in connect6. Through the regulations of computer games in connect6, it is described that main technologies and principles are existing in the connnect6 game. According to the algorithm and application of other mature computer games, the five steps of connect6 method and skill is improved to be advanced and modified effectively and critically. These five steps are the followings: chess interface response, evaluation function, move generator, searching engine and starting steps database. The advanced and modified techniques are proved to be practical and applicative by the experimentation of computer games system in connect6 provided in this paper.
  • Keywords
    computer games; user interfaces; chess interface response; computer games system; connect6; evaluation function; move generator; searching engine; starting steps database; Complexity theory; Computers; Databases; Educational institutions; Engines; Games; Generators; Advanced Algorithm; Computer Games; Connect6 System;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (2014 CCDC), The 26th Chinese
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4799-3707-3
  • Type

    conf

  • DOI
    10.1109/CCDC.2014.6852757
  • Filename
    6852757