DocumentCode
176565
Title
Application and design of computer games system in connect6
Author
Tao Jun
Author_Institution
Sch. of Math. & Comput. Sci., Jianghan Univ., Wuhan, China
fYear
2014
fDate
May 31 2014-June 2 2014
Firstpage
3367
Lastpage
3370
Abstract
This paper introduces the present development and situation of computer games, especially in connect6. Through the regulations of computer games in connect6, it is described that main technologies and principles are existing in the connnect6 game. According to the algorithm and application of other mature computer games, the five steps of connect6 method and skill is improved to be advanced and modified effectively and critically. These five steps are the followings: chess interface response, evaluation function, move generator, searching engine and starting steps database. The advanced and modified techniques are proved to be practical and applicative by the experimentation of computer games system in connect6 provided in this paper.
Keywords
computer games; user interfaces; chess interface response; computer games system; connect6; evaluation function; move generator; searching engine; starting steps database; Complexity theory; Computers; Databases; Educational institutions; Engines; Games; Generators; Advanced Algorithm; Computer Games; Connect6 System;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (2014 CCDC), The 26th Chinese
Conference_Location
Changsha
Print_ISBN
978-1-4799-3707-3
Type
conf
DOI
10.1109/CCDC.2014.6852757
Filename
6852757
Link To Document