DocumentCode
176569
Title
Chinese chess recognition algorithm based on computer vision
Author
Wu Gui ; Tao Jun
Author_Institution
Educ. Adm. Office, Jianghan Univ., Wuhan, China
fYear
2014
fDate
May 31 2014-June 2 2014
Firstpage
3375
Lastpage
3379
Abstract
This paper introduces the Chinese chess recognition algorithm based on computer vision and image processing. In order to simplify processing and enhance efficiency, the images of chessboard and chessman need preprocessing in advance. The steps of preprocessing include of transformation from color images to gray images, images filtering with mean filter or median filter, and binaryzation of the gray images. The edges of chessboard and chessman are able to be extracted from the binarized images by image segmentation. Then the location of center of chessman and the circle edge of chessman can be calculated with an advanced Hough transformation, which can ascertain the location of chessman in the chessboard and the size of each chessman. According to the features of chess images, main recognition method is to analyze the radial chess pixel statistical data with mathematical morphology. Because the values of pixel coordination in any angle of chessman can keep same and stable, the recognition algorithm should be with a good recognition rate from the experimental results. The advanced and modified recognition algorithm is proved to be practical and applicative by the experimentation of computer vision system in Chinese chess games provided in this paper.
Keywords
Hough transforms; computer vision; edge detection; image colour analysis; image segmentation; mathematical morphology; median filters; statistical analysis; Chinese chess recognition algorithm; advanced Hough transformation; advanced recognition algorithm; binarized images; chessboard images; chessman images; circle edge; color images; computer vision system; edge extraction; gray image binaryzation; image filtering; image processing; image segmentation; mathematical morphology; mean filter; median filter; modified recognition algorithm; pixel coordination; radial chess pixel statistical data analysis; Computer vision; Computers; Educational institutions; Feature extraction; Games; Image edge detection; Chess Recognition; Chinese Chess; Computer Vision; Recognition Algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (2014 CCDC), The 26th Chinese
Conference_Location
Changsha
Print_ISBN
978-1-4799-3707-3
Type
conf
DOI
10.1109/CCDC.2014.6852759
Filename
6852759
Link To Document