• DocumentCode
    178337
  • Title

    CPU-Based Real-Time Surface and Solid Voxelization for Incomplete Point Cloud

  • Author

    Garcia, F. ; Ottersten, B.

  • Author_Institution
    Interdiscipl. Centre for Security, Reliability & Trust (SnT), Univ. of Luxembourg, Luxembourg City, Luxembourg
  • fYear
    2014
  • fDate
    24-28 Aug. 2014
  • Firstpage
    2757
  • Lastpage
    2762
  • Abstract
    This paper presents a surface and solid voxelization approach for incomplete point cloud datasets. Voxelization stands for a discrete approximation of 3-D objects into a volumetric representation, a process which is commonly employed in computer graphics and increasingly being used in computer vision. In contrast to surface voxelization, solid voxelization not only set those voxels related to the object surface but also those voxels considered to be inside the object. To that end, we first approximate the given point set, usually describing the external object surface, to an axis-aligned voxel grid. Then, we slice-wise construct a shell containing all surface voxels along each grid-axis pair. Finally, voxels inside the constructed shell are set. Solid voxelization results from the combination of all slices, resulting in a watertight and gap-free representation of the object. The experimental results show a high performance when voxelizing point cloud datasets, independently of the object´s complexity, robust to noise, and handling large portions of data missing.
  • Keywords
    approximation theory; computer graphics; data handling; 3D objects; CPU-based real-time surface; axis-aligned voxel grid; computer graphics; computer vision; discrete approximation; gap-free representation; incomplete point cloud; missing data handling; solid voxelization approach; surface voxelization approach; volumetric representation; voxelizing point cloud datasets; watertight representation; Approximation methods; Complexity theory; Graphics; Real-time systems; Solids; Surface treatment; Three-dimensional displays; curve-skeleton; distance transform; point cloud; real-time; skeletonization; voxelization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition (ICPR), 2014 22nd International Conference on
  • Conference_Location
    Stockholm
  • ISSN
    1051-4651
  • Type

    conf

  • DOI
    10.1109/ICPR.2014.475
  • Filename
    6977188