DocumentCode
1784550
Title
Measuring student acceptance of game based learning for game and technology education curriculum development
Author
Saleh, Neven ; Prakash, Edmond ; Manton, Rob
Author_Institution
Univ. of Bedfordshire, Luton, UK
fYear
2014
fDate
22-24 Sept. 2014
Firstpage
79
Lastpage
85
Abstract
Technological education is the modernized practice of learning through the use of technologies. Edutainment is a kind of education which integrates entertainment for educational purposes and uses video games for education. It is a hybrid learning system that depends basically on narrative, visual materials or game-like formats, with less didactic address styles and on a more informal way. Game based learning or edutainment, just like other technology-based education methods, is being used in western or developed countries. Saudi Arabia is considered a developing country just like other Arab countries; hence, computer education has recently appeared in Saudi Arabian education. Therefore, studying this new development in the Saudi educational systems will effect significantly on the speed of developing the educational systems in Saudi Arabia. However, no edutainment games have been designed for this new curriculum. Therefore this research ultimately aims to design a new edutainment game to be used for the computer technology curriculum. To design an efficient edutainment game system, edutainment game effectiveness and the attitudes of students will be measured to know their technology acceptance level for the new edutainment tool and curriculum. The study is carried out using Technology Acceptance Model (TAM), based on four factors; usability, usefulness, ease of use and effectiveness.
Keywords
computer aided instruction; computer science education; human computer interaction; serious games (computing); TAM; computer technology curriculum; edutainment game system; edutainment tool; game based learning; student acceptance; student attitudes; technology acceptance level; technology education curriculum development; Computers; Educational institutions; Games; Learning systems; Materials; Usability; Acceptance Factors; Educational Technologies; Edutainment; Game Based Learning; Technology Acceptance;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technologies and Computers (ICETC), 2014 The International Conference on
Conference_Location
Lodz
Print_ISBN
978-1-4799-6247-1
Type
conf
DOI
10.1109/ICETC.2014.6998906
Filename
6998906
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