Title :
Highly parallel crowd simulation using speed field
Author :
Zhang Zheng ; He Zhang
Author_Institution :
Beijing ZhengAnRongHan Tec Co. Ltd., Beijing, China
Abstract :
We present a novel approach for simulating large-scale crowds. Speed field together with potential field are used for global navigation. Also a hardware instancing method with two streams is proposed for rendering crowd animation. In practice, when computation and rendering are mainly performed on GPU, the proposed approach can demonstrate smooth flow under variety conditions, and thousands of agents can be exhibited at interactive rates.
Keywords :
computer animation; graphics processing units; parallel processing; rendering (computer graphics); GPU; crowd animation rendering; global navigation; hardware instancing method; highly parallel crowd simulation; potential field; speed field; Animation; Collision avoidance; Graphics processing units; Hardware; Navigation; Path planning; Rendering (computer graphics); GPU acceleration; hardware instancing; soft collision; speed field;
Conference_Titel :
Audio, Language and Image Processing (ICALIP), 2014 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4799-3902-2
DOI :
10.1109/ICALIP.2014.7009762