• DocumentCode
    1800964
  • Title

    Exploring Learner´s Variables Affecting Gaming Achievement in Digital Game-Based Learning

  • Author

    Cha, Jiseon ; Baek, Youngkyun ; Xu, Yan

  • Author_Institution
    Korea Nat. Univ. of Educ.
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    75
  • Lastpage
    82
  • Abstract
    This study explored learnerpsilas variables affecting gaming achievement in digital game-based learning. Gender, self-efficacy toward computers, logical thinking, and attitude toward gaming were selected as learnerpsilas variables for the study. Seventy-two elementary school children participated in game-based learning using Zoombinis: Mountain Rescue. Pearsonpsilas correlations coefficient (r) and regression analysis in SPSS were used for data analysis. The results of this study include that 1) locus of control, self-efficacy toward computers, and logical thinking were indicated as main variables affecting gaming achievement; 2) attitudes toward gaming differed by gender; and 3) variables affecting gaming achievement also differed by gender of players.
  • Keywords
    computer aided instruction; computer games; regression analysis; Pearson correlations coefficient; Zoombinis Mountain Rescue; data analysis; digital game-based learning; gaming achievement; learner variables; regression analysis; Attitude control; Computer science education; Data analysis; Demography; Educational institutions; Frequency; Games; Internet; Natural languages; Regression analysis; Gaming Achievement; Learner´s Variables;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.15
  • Filename
    4700733