DocumentCode :
1800993
Title :
Games as Skins for Online Tests
Author :
Ramani, Srinivasan ; Sirigiri, Venkatagiri ; Panigrahi, Nila Lohita ; Sabharwal, Shikha
Author_Institution :
Int. Inst. of Inf. Technol., Bangalore
fYear :
2008
fDate :
17-19 Nov. 2008
Firstpage :
90
Lastpage :
92
Abstract :
Games offer a simple form of a reward - the pleasure of playing, without serious consequences for failure. Tests have been converted into simple games to gain this benefit. The focus of this paper is on creating a rich ldquoskinrdquo in which tests can be clothed with no major effort. A number of issues are addressed in the context of designing such a system, including collaboration, content creation and content grading. As multi-player games promote collaboration, we designed a game inspired by the cricket metaphor. We have implemented this as a skin which can clothe any given multiple-choice test.
Keywords :
computer aided instruction; computer games; groupware; collaboration; computer aided learning; computer games; content creation; content grading; cricket metaphor; multiplayer games; online tests; Clothing; Collaboration; Databases; IP networks; Information technology; Network servers; Skin; Software standards; Software testing; Web server; Educational Games Online Test;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location :
Banff, BC
Print_ISBN :
978-0-7695-3409-1
Type :
conf
DOI :
10.1109/DIGITEL.2008.12
Filename :
4700735
Link To Document :
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