• DocumentCode
    1801075
  • Title

    Intergenerational Learning through World of Warcraft

  • Author

    Kurniawan, Sri H.

  • Author_Institution
    Dept. of Comput. Eng., Univ. of California Santa Cruz, Santa Cruz, CA
  • fYear
    2008
  • fDate
    17-19 Nov. 2008
  • Firstpage
    98
  • Lastpage
    102
  • Abstract
    Although World of Warcraft, one of the most popular multiplayer games, is not traditionally perceived as a learning medium, there is evidence that players teach and learn from each other. This paper reports a series of controlled sessions where strangers of different generations were paired and instructed to learn from each other. Ten pairs participated in 5 one-hour sessions spread over two weeks. The study found that the older players learned about agility and aimless fun from the younger players, and the younger players learned about courteous interactions from the older players. Very few conflicts were observed in those interactions, and when conflicts happened, they were due to difference in playing styles rather than age differences.
  • Keywords
    computer games; social sciences computing; World of Warcraft; intergenerational learning; multiplayer games; Asia; Buildings; Collaboration; Computer science education; Educational institutions; Europe; Internet; North America; Storms; USA Councils; MMOPRG; World of Warcraft; games; intergenerational;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
  • Conference_Location
    Banff, BC
  • Print_ISBN
    978-0-7695-3409-1
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2008.8
  • Filename
    4700737