DocumentCode
1801075
Title
Intergenerational Learning through World of Warcraft
Author
Kurniawan, Sri H.
Author_Institution
Dept. of Comput. Eng., Univ. of California Santa Cruz, Santa Cruz, CA
fYear
2008
fDate
17-19 Nov. 2008
Firstpage
98
Lastpage
102
Abstract
Although World of Warcraft, one of the most popular multiplayer games, is not traditionally perceived as a learning medium, there is evidence that players teach and learn from each other. This paper reports a series of controlled sessions where strangers of different generations were paired and instructed to learn from each other. Ten pairs participated in 5 one-hour sessions spread over two weeks. The study found that the older players learned about agility and aimless fun from the younger players, and the younger players learned about courteous interactions from the older players. Very few conflicts were observed in those interactions, and when conflicts happened, they were due to difference in playing styles rather than age differences.
Keywords
computer games; social sciences computing; World of Warcraft; intergenerational learning; multiplayer games; Asia; Buildings; Collaboration; Computer science education; Educational institutions; Europe; Internet; North America; Storms; USA Councils; MMOPRG; World of Warcraft; games; intergenerational;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on
Conference_Location
Banff, BC
Print_ISBN
978-0-7695-3409-1
Type
conf
DOI
10.1109/DIGITEL.2008.8
Filename
4700737
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