• DocumentCode
    1806137
  • Title

    Convergence properties of general network selection games

  • Author

    Monsef, Ehsan ; Keshavarz-Haddad, Alireza ; Aryafar, Ehsan ; Saniie, Jafar ; Chiang, Mung

  • fYear
    2015
  • fDate
    April 26 2015-May 1 2015
  • Firstpage
    1445
  • Lastpage
    1453
  • Abstract
    We study the convergence properties of distributed network selection in HetNets with priority-based service. Clients in such networks have different priority weights (e.g., QoS requirements, scheduling policies, etc.) for different access networks and act selfishly to maximize their own throughput. We formulate the problem as a non-cooperative game, and study its convergence for two models: (i) A purely client-centric model where each client uses its own preference to select a network, and (ii) a hybrid client-network model that uses a combination of client and network preferences to arrive at pairings. Our results reveal that: (a) Pure client-centric network selection with generic weights can result in infinite oscillations for any improvement path (i.e., shows strongly cyclic behavior). However, we show that under several classes of practical priority weights (e.g., weights that achieve different notions of fairness) or under additional client-side policies, convergence can be guaranteed; (b) We study convergence time under client-centric model and provide tight polynomial and linear bounds; (c) We show that applying a minimal amount of network control in the hybrid model, guarantees convergence for clients with generic weights. We also introduce a controllable knob that network controller can employ to balance between convergence time and its network-wide objective with predictable tradeoff.
  • Keywords
    5G mobile communication; game theory; radio access networks; 5G network; HetNets; access network; client-centric model; distributed network selection; general network selection game convergence property; heterogeneous network; hybrid client-network model; network controller; noncooperative game; priority-based service; Biological system modeling; Convergence; Games; IEEE 802.11 Standard; Quality of service; Switches; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Communications (INFOCOM), 2015 IEEE Conference on
  • Conference_Location
    Kowloon
  • Type

    conf

  • DOI
    10.1109/INFOCOM.2015.7218522
  • Filename
    7218522