DocumentCode :
1807516
Title :
Learning software engineering basic concepts using a five-phase game
Author :
Rusu, Adrian ; Russell, Robert ; Robinson, John ; Rusu, Amalia
fYear :
2010
fDate :
27-30 Oct. 2010
Abstract :
Unfortunately, the stereotype of a software engineer or computer scientist is one who spends his whole day in a cubicle programming. Other aspects of software engineering, such as holding meetings with the customer and users to gather requirements, documenting requirements, design, and testing are not talked about. Many middle and high school students believe this stereotype and become disinterested in a prospective career in software engineering. As a result, we developed a game prototype to teach software engineering basic concepts to middle and high school students. Our game allows a student to explore the various phases of the software life cycle, which are requirements, design, implementation, testing, and maintenance. The waterfall software life cycle was practiced while developing this game, and every student in the Information Visualization course participated equally in the development of the game. In addition, visualization techniques were used to develop this game.
Keywords :
computer aided instruction; computer games; data visualisation; software engineering; five-phase game; information visualization course; software engineering basic concepts; visualization techniques; waterfall software lifecycle; Computer bugs; Educational institutions; Games; Maintenance engineering; Software; Software engineering; Testing; Educational Games; Information Visualization; K-12 Education; Software Engineering Education;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2010 IEEE
Conference_Location :
Washington, DC
ISSN :
0190-5848
Print_ISBN :
978-1-4244-6261-2
Electronic_ISBN :
0190-5848
Type :
conf
DOI :
10.1109/FIE.2010.5673327
Filename :
5673327
Link To Document :
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