DocumentCode :
1817021
Title :
Two-level hierarchical Z-Buffer for 3D graphics hardware
Author :
Chen, Cheng-Hsien ; Lee, Chen-Yi
Author_Institution :
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume :
2
fYear :
2002
fDate :
2002
Abstract :
Memory bandwidth is a bottleneck in current 3D graphics systems. Traditional hidden surface removal Z-Buffer algorithm will result in memory bandwidth bottleneck in complex scenes. Its efficiency is low. Thus the hierarchical Z-Buffer, which is a reduced resolution Z-Buffer, is proposed to remove hidden surface more efficiently. Here we present a two-level hierarchical Z-Buffer algorithm, which is suitable for 3D graphics hardware implementation. It is not application visible and can be integrated with the rendering pipelines smoothly. A bit-mask cache is added to solve the hierarchical Z-Buffer update problem. Performance under different hierarchical block sizes, bit-mask cache sizes and hierarchical Z-Buffer accuracy are analyzed. The simulation results show that the overall Z-Buffer access bandwidth can be reduced from 10 to 35 percent
Keywords :
buffer storage; computer graphic equipment; hidden feature removal; memory architecture; rendering (computer graphics); solid modelling; 3D graphics hardware implementation; 3D graphics system; access bandwidth reduction; bit-mask cache; hierarchical Z-Buffer update problem; memory bandwidth; rendering pipelines; two-level hierarchical Z-Buffer algorithm; Bandwidth; Computer graphics; Hardware; Layout; Memory management; Partitioning algorithms; Performance analysis; Pipelines; Rendering (computer graphics); Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems, 2002. ISCAS 2002. IEEE International Symposium on
Conference_Location :
Phoenix-Scottsdale, AZ
Print_ISBN :
0-7803-7448-7
Type :
conf
DOI :
10.1109/ISCAS.2002.1010972
Filename :
1010972
Link To Document :
بازگشت