• DocumentCode
    1817106
  • Title

    Sense, plan, triple jump

  • Author

    Brooks, Daniel J. ; McCann, Eric ; Allspaw, Jordan ; Medvedev, Mikhail ; Yanco, Holly A.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Massachusetts Lowell, Lowell, MA, USA
  • fYear
    2015
  • fDate
    11-12 May 2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In the field of human-robot interaction, collaborative and/or adversarial game play can be used as a testbed to evaluate theories and hypotheses in areas such as resolving problems with another agent´s work and turn-taking etiquette. It is often the case that such interactions are encumbered by constraints made to allow the robot to function. This may affect interactions by impeding a participant´s generalization of their interaction with the robot to similar previous interactions they have had with people. We present a checkers playing system that, with minimal constraints, can play checkers with a human, even crowning the human´s kings by placing a piece atop the appropriate checker. Our board and pieces were purchased online, and only required the addition of colored stickers on the checkers to contrast them with the board. This paper describes our system design and evaluates its performance and accuracy by playing games with twelve human players.
  • Keywords
    human-robot interaction; robot vision; adversarial game play; checkers playing system; collaborative game play; colored stickers; human players; human-robot interaction; turn-taking etiquette; Cameras; Color; Games; Reliability; Robot sensing systems; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies for Practical Robot Applications (TePRA), 2015 IEEE International Conference on
  • Conference_Location
    Woburn, MA
  • Type

    conf

  • DOI
    10.1109/TePRA.2015.7219681
  • Filename
    7219681