• DocumentCode
    1837460
  • Title

    Modeling realistic virtual hairstyles

  • Author

    Yu, Yizhou

  • Author_Institution
    Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    295
  • Lastpage
    304
  • Abstract
    The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions
  • Keywords
    computational geometry; computer animation; digital simulation; flow simulation; interactive systems; ray tracing; realistic images; rendering (computer graphics); animation; artificial hairstyling processes; clustering; detailed geometric model; field line tracing; hair flow modeling; hair model; hair strands; local influence; natural curliness; parametric hair offset function; procedurally defined vector field primitives; random artificial curliness; random natural curliness; randomized distribution; realistic curly hairstyles; realistic virtual hairstyle modeling; rendering; shearing; superimposed vector fields; vector field; vector field primitives; vector fields; Animation; Computer graphics; Computer science; Deformable models; Gravity; Hair; Humans; Scalp; Shape; Shearing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7695-1227-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2001.962885
  • Filename
    962885