Title :
Mobile Gaming - A Serious Business!
Author :
Parsons, David ; Petrova, Krassie ; Ryu, Hokyoung
Author_Institution :
Inst. of Inf. & Math. Sci., Massey Univ., Auckland, New Zealand
Abstract :
This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and ´interview´ virtual employees, obtaining information and physical artifacts, players must infer the problems behind the symptoms the company is facing, and offer change recommendations, utilizing higher level thinking skills. The game-like activities address issues common to business simulations by leveraging the contextual learning made possible by mobile devices and provide a context within which students bring their higher level thinking skills to bear on the problems presented by the game.
Keywords :
computer aided instruction; computer games; mobile computing; virtual enterprises; business consultant; business simulation; change recommendation; contextual learning; game-like activity; higher level thinking skills; information artifacts; mobile device; mobile serious gaming; physical artifacts; physical location; prototype evaluation; virtual company; virtual employees; Companies; Educational institutions; Games; Interviews; Mobile communication; Mobile handsets; augmented reality; critical thinking; mobile learning; problem-solving; serious games; simulation;
Conference_Titel :
Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0884-7
DOI :
10.1109/WMUTE.2012.11