DocumentCode
1839705
Title
Curvature dependent polygonization of implicit surfaces
Author
de Araujo, B.R. ; Jorge, Joaquim Armando Pires
Author_Institution
Dept. of Inf. Syst. & Comput. Eng., Tech. Univ. Lisbon, Portugal
fYear
2004
fDate
17-20 Oct. 2004
Firstpage
266
Lastpage
273
Abstract
We present an algorithm for polygonizing closed implicit surfaces, which produces meshes adapted to the local curvature of the surface. Our method is similar to, but not based on, marching triangles, in that we start from a point on the surface and develop a mesh from that point using a surface-tracking approach. In a marked departure from previous approaches, our meshes approximate the surface through heuristics relying on curvature. Furthermore, our method works completely on-the-fly, resolving cracks as it proceeds, without the need for any post-remeshing step to correct failures. We have tested the algorithm with three different representations of implicit surfaces, variational, analytical and MPU, using non-trivial data sets, yielding results that illustrate the flexibility and scalability of our technique. Performance comparisons with variants of marching cubes show that our approach is capable of good accuracy and meshing quality without sacrificing computing resources.
Keywords
computational geometry; computer graphics; image representation; mesh generation; MPU surfaces; analytical surfaces; closed implicit surfaces; curvature dependent polygonization; heuristics; implicit surface representations; meshes; surface-tracking approach; variational surfaces; Algorithm design and analysis; Biomedical imaging; Information systems; Partitioning algorithms; Ray tracing; Scalability; Surface cracks; Systems engineering and theory; Testing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2227-0
Type
conf
DOI
10.1109/SIBGRA.2004.1352970
Filename
1352970
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