DocumentCode
1840752
Title
A Fast and Robust Optimistic Total Order Broadcast for Online Video Games
Author
Bernard, Samuel ; Défago, Xavier ; Tixeuil, Sébastien
fYear
2012
fDate
26-29 March 2012
Firstpage
189
Lastpage
196
Abstract
Total order broadcast is a fundamental building block for many distributed systems. In recent online video games, players actions within a particular game instance need to follow a total order in order to ensure game consistency. The main challenge is to preserve game playable by keeping latency as low as possible. Relying on a single central server incurs high cost for the game editor and is vulnerable to denial of service attacks. For these reasons, a decentralized architecture is desirable. We present a total order broadcast protocol that is both fast and robust with no single point of failure. In its optimistic setting, it delivers message in just one step, which is optimal, and in two steps in its pessimistic setting. Our protocol can tolerate up to n/2-1 crashes where n is the number of processes in the system. When failures do occur, the latency is at worst linear in the number of consecutive crashes.
Keywords
Internet; client-server systems; computer games; computer network security; message passing; central server; decentralized architecture; denial of service attack vulnerability; distributed systems; fast optimistic total order broadcast; game consistency; game editor; message delivery; online video games; robust optimistic total order broadcast; total order broadcast protocol; Computer crashes; Fault tolerance; Games; Protocols; Security; Servers; Synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
Conference_Location
Fukuoka
Print_ISBN
978-1-4673-0867-0
Type
conf
DOI
10.1109/WAINA.2012.105
Filename
6185121
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