• DocumentCode
    1840752
  • Title

    A Fast and Robust Optimistic Total Order Broadcast for Online Video Games

  • Author

    Bernard, Samuel ; Défago, Xavier ; Tixeuil, Sébastien

  • fYear
    2012
  • fDate
    26-29 March 2012
  • Firstpage
    189
  • Lastpage
    196
  • Abstract
    Total order broadcast is a fundamental building block for many distributed systems. In recent online video games, players actions within a particular game instance need to follow a total order in order to ensure game consistency. The main challenge is to preserve game playable by keeping latency as low as possible. Relying on a single central server incurs high cost for the game editor and is vulnerable to denial of service attacks. For these reasons, a decentralized architecture is desirable. We present a total order broadcast protocol that is both fast and robust with no single point of failure. In its optimistic setting, it delivers message in just one step, which is optimal, and in two steps in its pessimistic setting. Our protocol can tolerate up to n/2-1 crashes where n is the number of processes in the system. When failures do occur, the latency is at worst linear in the number of consecutive crashes.
  • Keywords
    Internet; client-server systems; computer games; computer network security; message passing; central server; decentralized architecture; denial of service attack vulnerability; distributed systems; fast optimistic total order broadcast; game consistency; game editor; message delivery; online video games; robust optimistic total order broadcast; total order broadcast protocol; Computer crashes; Fault tolerance; Games; Protocols; Security; Servers; Synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4673-0867-0
  • Type

    conf

  • DOI
    10.1109/WAINA.2012.105
  • Filename
    6185121