DocumentCode :
1841400
Title :
A scalable neural network architecture for board games
Author :
Schaul, Tom ; Schmidhuber, Jürgen
Author_Institution :
IDSIA, Manno-Lugano
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
357
Lastpage :
364
Abstract :
This paper proposes to use multi-dimensional recurrent neural networks (MDRNNs) as a way to overcome one of the key problems in flexible-size board games: scalability. We show why this architecture is well suited to the domain and how it can be successfully trained to play those games, even without any domain-specific knowledge. We find that performance on small boards correlates well with performance on large ones, and that this property holds for networks trained by either evolution or coevolution.
Keywords :
computer games; evolutionary computation; games of skill; neural nets; evolutionary methods; flexible-size board games; multi-dimensional recurrent neural networks; scalable neural network architecture; Education; History; Humans; Law; Legal factors; Machine learning; Neural networks; Pattern recognition; Recurrent neural networks; Scalability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035662
Filename :
5035662
Link To Document :
بازگشت