DocumentCode :
1850574
Title :
An immersive labyrinth
Author :
Giloth, Copper Frances ; Tanant, Jonathan
Author_Institution :
Univ. of Massachusetts, Amherst, MA, USA
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
183
Lastpage :
184
Abstract :
We have developed a 3D VR digital heritage App providing a virtual experience of an elaborate labyrinth that existed in the gardens of the Chateau de Versailles in the 17th and 18th centuries. We are now taking this App into an immersive environment (using an Oculus Rift headset); we will report on the progress of and conclusions from this porting process.
Keywords :
humanities; virtual reality; 3D VR digital heritage app; Oculus Rift headset; immersive labyrinth; porting process; Ethics; Games; Headphones; Sequential analysis; Tablet computers; Three-dimensional displays; Virtual reality; Digital Heritage; Oculus Rift; Unity3D; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223356
Filename :
7223356
Link To Document :
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