DocumentCode
185089
Title
Assessing the impact of display size, game type, and usage context on mobile gaming QOE
Author
Beyer, Justus ; Miruchna, Viktor ; Moller, Sebastian
Author_Institution
Quality & Usability Lab., Tech. Univ. Berlin, Berlin, Germany
fYear
2014
fDate
18-20 Sept. 2014
Firstpage
69
Lastpage
70
Abstract
In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27" and 10.1". The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions. No significant impact of the usage context on gaming QoE was observed. Conclusions are drawn with respect to how experiments addressing gaming QoE should be set up to obtain generalizable results.
Keywords
computer games; mobile computing; quality of experience; smart phones; Player Experience dimensions; display size; game type; mobile gaming QOE evaluation; neutral lab; quality of experience evaluation; simulated metro environment; smartphones; tablets; usage context; Computers; Conferences; Context; Games; Mobile communication; Multimedia communication; Smart phones; Quality of Experience (QoE); context; display size; evaluation methods; gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Quality of Multimedia Experience (QoMEX), 2014 Sixth International Workshop on
Conference_Location
Singapore
Type
conf
DOI
10.1109/QoMEX.2014.6982297
Filename
6982297
Link To Document