• DocumentCode
    185089
  • Title

    Assessing the impact of display size, game type, and usage context on mobile gaming QOE

  • Author

    Beyer, Justus ; Miruchna, Viktor ; Moller, Sebastian

  • Author_Institution
    Quality & Usability Lab., Tech. Univ. Berlin, Berlin, Germany
  • fYear
    2014
  • fDate
    18-20 Sept. 2014
  • Firstpage
    69
  • Lastpage
    70
  • Abstract
    In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27" and 10.1". The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions. No significant impact of the usage context on gaming QoE was observed. Conclusions are drawn with respect to how experiments addressing gaming QoE should be set up to obtain generalizable results.
  • Keywords
    computer games; mobile computing; quality of experience; smart phones; Player Experience dimensions; display size; game type; mobile gaming QOE evaluation; neutral lab; quality of experience evaluation; simulated metro environment; smartphones; tablets; usage context; Computers; Conferences; Context; Games; Mobile communication; Multimedia communication; Smart phones; Quality of Experience (QoE); context; display size; evaluation methods; gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Quality of Multimedia Experience (QoMEX), 2014 Sixth International Workshop on
  • Conference_Location
    Singapore
  • Type

    conf

  • DOI
    10.1109/QoMEX.2014.6982297
  • Filename
    6982297