DocumentCode
1850997
Title
Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities
Author
Chen, Shang-Ti ; Huang, Yueh-Guey Laura ; Chiang, I-Tsun
Author_Institution
Grad. Inst. of Sports & Health, Nat. Changhua Univ. of Educ., Changhua, Taiwan
fYear
2012
fDate
27-30 March 2012
Firstpage
258
Lastpage
262
Abstract
The purpose of this study was to explore health benefits of using somatosensory video games (SVG) on older adults with disabilities. A total of 61 participants aged 65-92 in a nursing home were recruited and 22 of them voluntarily agreed to be in the experimental group with 4-week SVG trainings. Health-Related Quality of Life (HRQOL), SF-8 (Quality Metric), was used to measure and to compare before and after the intervention in both groups. ANCOVA in SPSS 18.0 was used to analyze the data. Results of HRQOL showed that general health, physical function, role physical, and body pain in physical component summary and social functioning in mental component summary were significantly improved after the intervention. The study concluded that somatosensory video games had a great potential to be used as a health promotion tool for the elderly with disabilities. Case studies and qualitative approaches in further researches were suggested to understand the efficacy of this SVG intervention and to design individualized technology-based intervention programs for the elderly with special needs to promote their optimal health.
Keywords
computer games; data analysis; handicapped aids; health care; medical computing; ANCOVA; SF-8; SPSS 18.0; body pain; data analysis; elderly; general health; health benefit; health promotion tool; health-related quality of life; mental component summary; older adults; physical component summary; physical function; quality metric; role physical; social functioning; somatosensory video game; Aging; Educational institutions; Games; Mice; Senior citizens; Training; health promotion; nursing home; older adults; quality of life; somatosnesory video game;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.68
Filename
6185560
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