• DocumentCode
    1850997
  • Title

    Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities

  • Author

    Chen, Shang-Ti ; Huang, Yueh-Guey Laura ; Chiang, I-Tsun

  • Author_Institution
    Grad. Inst. of Sports & Health, Nat. Changhua Univ. of Educ., Changhua, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    258
  • Lastpage
    262
  • Abstract
    The purpose of this study was to explore health benefits of using somatosensory video games (SVG) on older adults with disabilities. A total of 61 participants aged 65-92 in a nursing home were recruited and 22 of them voluntarily agreed to be in the experimental group with 4-week SVG trainings. Health-Related Quality of Life (HRQOL), SF-8 (Quality Metric), was used to measure and to compare before and after the intervention in both groups. ANCOVA in SPSS 18.0 was used to analyze the data. Results of HRQOL showed that general health, physical function, role physical, and body pain in physical component summary and social functioning in mental component summary were significantly improved after the intervention. The study concluded that somatosensory video games had a great potential to be used as a health promotion tool for the elderly with disabilities. Case studies and qualitative approaches in further researches were suggested to understand the efficacy of this SVG intervention and to design individualized technology-based intervention programs for the elderly with special needs to promote their optimal health.
  • Keywords
    computer games; data analysis; handicapped aids; health care; medical computing; ANCOVA; SF-8; SPSS 18.0; body pain; data analysis; elderly; general health; health benefit; health promotion tool; health-related quality of life; mental component summary; older adults; physical component summary; physical function; quality metric; role physical; social functioning; somatosensory video game; Aging; Educational institutions; Games; Mice; Senior citizens; Training; health promotion; nursing home; older adults; quality of life; somatosnesory video game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.68
  • Filename
    6185560