DocumentCode :
1851766
Title :
Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds
Author :
Sikstrom, Erik ; de Gotzen, Amalia ; Serafin, Stefania
fYear :
2015
fDate :
23-27 March 2015
Firstpage :
283
Lastpage :
284
Abstract :
This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.
Keywords :
audio signal processing; avatars; hearing; audio configuration; audio feedback; audio filter settings; avatar visual appearance; avatar weight estimation; footstep sounds; full body avatar; immersive virtual reality; real time motion tracking; virtual avatar; Avatars; Concrete; Context; Frequency estimation; Legged locomotion; Tracking; H.5.1 [Multimedia Information Systems]: Artificial; virtual realities — Audio output;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/VR.2015.7223406
Filename :
7223406
Link To Document :
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