• DocumentCode
    1852537
  • Title

    “Never Blind VR” enhancing the virtual reality headset experience with augmented virtuality

  • Author

    Nahon, David ; Subileau, Geoffrey ; Capel, Benjamin

  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    347
  • Lastpage
    348
  • Abstract
    In this demo, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the first person shooter gaming usage for which they are designed. We address the key problems of such user experiences which are to isolate the user from his own body, have him lose contact with other people in the room and with the real world. To solve those issues we use an off-the-shelf Kinect for Windows v2 to inject some reality in the virtuality. A video describing the demo is available here [1].
  • Keywords
    augmented reality; computer games; helmet mounted displays; Windows v2; augmented virtuality; consumer headsets; head mounted display; never blind VR; off-the-shelf Kinect; real-time 3D experiences; virtual reality headset experience; Augmented virtuality; Buildings; Cable TV; Headphones; Technological innovation; Three-dimensional displays; Augmented Virtuality; Head Mounted Display; Immersive User Experience; Kinect;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223438
  • Filename
    7223438