• DocumentCode
    1852578
  • Title

    Texturing and hypertexturing of volumetric objects

  • Author

    Miller, C.M. ; Jones, M.W.

  • Author_Institution
    Dept. of Comput. Sci., Wales Swansea Univ., UK
  • fYear
    2005
  • fDate
    20-21 June 2005
  • Firstpage
    117
  • Lastpage
    234
  • Abstract
    Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.
  • Keywords
    image representation; image texture; real-time systems; rendering (computer graphics); Shader Model 2.0; complex surface detail; distance field volume representations; procedural texturing; programmable graphics hardware; surface texturing; texture mapping; volume rendering; volumetric object hypertexturing; Carbon capture and storage; Casting; Computer architecture; Computer graphics; Computer science; Geometry; Hardware; Rendering (computer graphics); Solids; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Graphics, 2005. Fourth International Workshop on
  • ISSN
    1727-8376
  • Print_ISBN
    3-905673-26-6
  • Type

    conf

  • DOI
    10.1109/VG.2005.194105
  • Filename
    1500532