DocumentCode
1852578
Title
Texturing and hypertexturing of volumetric objects
Author
Miller, C.M. ; Jones, M.W.
Author_Institution
Dept. of Comput. Sci., Wales Swansea Univ., UK
fYear
2005
fDate
20-21 June 2005
Firstpage
117
Lastpage
234
Abstract
Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.
Keywords
image representation; image texture; real-time systems; rendering (computer graphics); Shader Model 2.0; complex surface detail; distance field volume representations; procedural texturing; programmable graphics hardware; surface texturing; texture mapping; volume rendering; volumetric object hypertexturing; Carbon capture and storage; Casting; Computer architecture; Computer graphics; Computer science; Geometry; Hardware; Rendering (computer graphics); Solids; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Graphics, 2005. Fourth International Workshop on
ISSN
1727-8376
Print_ISBN
3-905673-26-6
Type
conf
DOI
10.1109/VG.2005.194105
Filename
1500532
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