DocumentCode
186100
Title
Engineering M-Learning Using Agile User-Centered Design
Author
Rahim, Wan Abdul ; Isa, Wan Mohd ; Lokman, Anitawati Mohd ; Taharim, Nurwahida Faradila ; Wahid, Noor Dina
Author_Institution
Fac. of Comput. & Math. Sci., Univ. Teknol. MARA (UiTM), Shah Alam, Malaysia
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
60
Lastpage
65
Abstract
There are pedagogical shifts in learning where self-educated are being encouraged to be active in their own learning. Educational research increasingly recognizes the fact that a significant amount of learning is happening in the informal settings. Furthermore, due to the proliferation of varieties of products, consumers need to be educated with relevant information of the products in the informal settings. Cultural background, health reasons and religious inclinations are considered influencing factors to the decision on whether to consume or not. As such, relevant information such as ingredients of the food products may provide strong inclination on the decision to purchase. Thus, consumers may benefit from mobile learning in informal setting (e.g., scanning codes to obtain further information of the ingredient of the product). Thus, the main objective of this study is to design Halal-Checker Mobile Application by using agile user centered design. Agile user centered design is the integration of User-Centered Design and agile methods. The Human Computer Interaction (HCI) technique and agile approach adapted are Contextual Design Model, User Personas and extreme programming. The results shown in this study are, (i) contextual design model and user personas and (ii) development of Halal-checker mobile application prototype using extreme programming. Future work may involve including more HCI techniques and agile approaches together in the agile user centered design methodology to improve the quality of the digital mobile artifacts.
Keywords
cultural aspects; human computer interaction; mobile learning; software prototyping; user interfaces; HCI technique; Halal-checker mobile application; agile user-centered design; contextual design model; cultural background; educational research; extreme programming; health reasons; human computer interaction; informal settings; m-learning; mobile learning; pedagogical shifts; religious inclinations; user personas; Adaptation models; Context modeling; Food products; Human computer interaction; Mobile communication; Programming; User centered design; Agile User Centered Design; Contextual Design Model; Human Computer Interaction; Mobile Learning (M-Learning); Persona;
fLanguage
English
Publisher
ieee
Conference_Titel
Next Generation Mobile Apps, Services and Technologies (NGMAST), 2014 Eighth International Conference on
Conference_Location
Oxford
Print_ISBN
978-1-4799-5072-0
Type
conf
DOI
10.1109/NGMAST.2014.46
Filename
6982892
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