DocumentCode
1865634
Title
Parallel point reprojection
Author
Reinhard, Erik ; Shirley, Peter ; Hansen, Charles
Author_Institution
Utah Univ., Salt Lake City, UT, USA
fYear
2001
fDate
23-23 Oct. 2001
Firstpage
29
Lastpage
35
Abstract
Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via re-projection. However, the re-projection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels. To overcome this problem we introduce techniques to perform this re-projection in a scalable fashion on multiple processors.
Keywords
interactive systems; parallel algorithms; ray tracing; rendering (computer graphics); computer graphics; frameless rendering; parallel algorithm; parallel point reprojection; ray tracing; render cache; Chromium; Clouds; Concurrent computing; Costs; Displays; Hardware; Layout; Pixel; Ray tracing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Large-Data Visualization and Graphics, 2001. Proceedings. IEEE 2001 Symposium on
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7223-9
Type
conf
DOI
10.1109/PVGS.2001.964400
Filename
964400
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