• DocumentCode
    1865634
  • Title

    Parallel point reprojection

  • Author

    Reinhard, Erik ; Shirley, Peter ; Hansen, Charles

  • Author_Institution
    Utah Univ., Salt Lake City, UT, USA
  • fYear
    2001
  • fDate
    23-23 Oct. 2001
  • Firstpage
    29
  • Lastpage
    35
  • Abstract
    Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via re-projection. However, the re-projection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels. To overcome this problem we introduce techniques to perform this re-projection in a scalable fashion on multiple processors.
  • Keywords
    interactive systems; parallel algorithms; ray tracing; rendering (computer graphics); computer graphics; frameless rendering; parallel algorithm; parallel point reprojection; ray tracing; render cache; Chromium; Clouds; Concurrent computing; Costs; Displays; Hardware; Layout; Pixel; Ray tracing; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Large-Data Visualization and Graphics, 2001. Proceedings. IEEE 2001 Symposium on
  • Conference_Location
    San Diego, CA, USA
  • Print_ISBN
    0-7803-7223-9
  • Type

    conf

  • DOI
    10.1109/PVGS.2001.964400
  • Filename
    964400