• DocumentCode
    1887857
  • Title

    Real-time water rendering based on the graphics hardware acceleration

  • Author

    Chen, Rong-Qin

  • Author_Institution
    Sch. of Math. & Inf. Eng., Taizhou Univ., Linhai
  • fYear
    2009
  • fDate
    11-12 April 2009
  • Firstpage
    273
  • Lastpage
    277
  • Abstract
    This paper presents an efficient method for water rendering in real-time by taking advantage of the parallelism and programmability of a GPU (graphic processing unit). We propose a dynamical radial grid to tessellate the water surface and perform sampling and displacement mapping on the vertex shader. Some special effect is simulated to improve the photorealism of our real-time water rendering. The results show that our method is suitable for some real-time applications.
  • Keywords
    rendering (computer graphics); displacement mapping; graphic processing unit; graphics hardware acceleration; real-time water rendering; vertex shader; Acceleration; Application software; Central Processing Unit; Computational modeling; Computer graphics; Hardware; Rendering (computer graphics); Rough surfaces; Sea surface; Surface roughness; Displacement Mapping; Graphics Processing Unit; Level of Detail; Pixel Shader; Radial Grid; Real-Time Rendering; Vertex Shader; Water Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing, 2009. IASP 2009. International Conference on
  • Conference_Location
    Taizhou
  • Print_ISBN
    978-1-4244-3987-4
  • Type

    conf

  • DOI
    10.1109/IASP.2009.5054646
  • Filename
    5054646