DocumentCode
1889655
Title
Animation synthesis by observation and learning
Author
Aoki, Kohta ; Morooka, Ken´ichi ; Hasegawa, Osamu ; Nagahashi, Hiroshi
Author_Institution
Interdisciplinary Graduate Sch. of Sci. & Eng., Tokyo Inst. of Technol., Japan
Volume
3
fYear
2003
fDate
16-20 July 2003
Firstpage
1258
Abstract
This paper introduces a method for the animation of things based on the observation of natural phenomena and on the synthesis of their behavioral patterns using machine learning methods. The natural phenomena to be animated is recorded using a video camera, and its characteristics behavior is captured. A data sequence representing the subject behavior is obtained from the captured video. By learning the inherent structure in the feature space of some sample data, the learned model can synthesize a novel data sequence from the existing sequences. The generated sequences of behavioral patterns could differ from every original data sequence but preserve characteristics of the subject behavior. We demonstrate the natural animation synthesis through such behavioral pattern sequences, and produce some realistic animation which depict the subject.
Keywords
computer animation; feature extraction; learning (artificial intelligence); natural scenes; self-organising feature maps; video cameras; video signal processing; animation synthesis; behavioral patterns; data sequence; feature vectors; image-based animation; machine learning methods; natural animation synthesis; natural phenomena observation; pattern sequences; self-organizing map algorithm; video camera; Animation; Application software; Cameras; Character generation; Computer graphics; Laboratories; Learning systems; Network synthesis; Speech synthesis; Sprites (computer);
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Robotics and Automation, 2003. Proceedings. 2003 IEEE International Symposium on
Print_ISBN
0-7803-7866-0
Type
conf
DOI
10.1109/CIRA.2003.1222177
Filename
1222177
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