DocumentCode
1907263
Title
On Mechanism Design without Payments for Throughput Maximization
Author
Moscibroda, Thomas ; Schmid, Stefan
Author_Institution
Microsoft Res., Syst. & Networking Res. Group, Redmond, WA
fYear
2009
fDate
19-25 April 2009
Firstpage
972
Lastpage
980
Abstract
It is well-known that the overall efficiency of a distributed system can suffer if the participating entities seek to maximize their individual performance. Consequently, mechanisms have been designed that force the participants to behave more cooperatively. Most of these game-theoretic solutions rely on payments between participants. Unfortunately, such payments are often cumbersome to implement in practice, especially in dynamic networks and where transaction costs are high. In this paper, we investigate the potential of mechanisms which work without payments. We consider the problem of throughput maximization in multi-channel environments and shed light onto the throughput increase that can be achieved with and without payments. We introduce and analyze two different concepts: the worst-case leverage where we assume that players end up in the worst rational strategy profile, and the average-case leverage where player select a random non-dominated strategy. Our theoretical insights are complemented by simulations.
Keywords
distributed processing; game theory; systems analysis; distributed system; game-theoretic solutions; mechanism design; multi-channel environments; throughput maximization; Algorithm design and analysis; Communications Society; Costs; Finance; Government; Large-scale systems; Spread spectrum communication; Throughput; USA Councils; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
INFOCOM 2009, IEEE
Conference_Location
Rio de Janeiro
ISSN
0743-166X
Print_ISBN
978-1-4244-3512-8
Electronic_ISBN
0743-166X
Type
conf
DOI
10.1109/INFCOM.2009.5062008
Filename
5062008
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